And finally we present you the form for requiring cards! Well, for now only the medieval ones, but still. Before we start, I want you to consider a few things:
1) KO is not an official game, with set rules you MUST OBEY. So you are more or less free to play with the rules. Nothing is official. Nobody will angrily complain about how your character RUINS EVERYTHING FOREVER!!11!one!. Everything here is for fun. If we care about making your card more balanced and throw one or two hypothetical rules, it is just for making our suspension of disbelief easier. In other words: you are the one who should care about your card. Have fun.
2) Pretty much just reinforcing the one above: when you are creating your character, you should put your character concept above the "strategy value". Make things to reflect more or less how your character is and let the others figure hypothetical ways to make this card “useful” in their strategies. Everything is make-believe.
3) Once you have your card, you are free to give copies of it to anyone you want. There is no scripting attached: anyone may claim they have one of your character cards, but only the ones you acknowledge are "oficial". Also, note that you can hand only your character's cards. You may manage your deck, and who has your card as well, in several ways. You can see one example at my signature extension: there I keep a simple list for cards I have and other for people who I acknowledge to have one of my character cards.
So, below is a model for a form, a guide, an example and A cool result picture! Yay!
Model starts here
Just copy+pasta and fill.
Code: Select all
[b]Name:[/b] [b]Timeline:[/b] [b]Token Bonus:[/b] [b]Race:[/b] [b]Class:[/b] [b]HP:[/b] [b]AT:[/b] [b]DF:[/b] [b]Nationality:[/b] [b]Skill:[/b] (Activation) Description [b]Skill cost:[/b] [b]Bio:[/b] [b]Quote:[/b] [b]Picture:[/b] (only the url)
ID: The card’s number. You don’t have to care about this, and no, you can’t choose a specific number. It’s automatic.
Name: Your character’s name. Keep it short.
Timeline: For now, only the medieval timeline characters are available. New templates shall be done for the other ones.
Tokens: The currency for using action cards, character abilities or other special actions. KO has three kinds: Red square, green triangle and blue diamonds. The red tokens represent physical prowess, such as strength, agility, endurance and the like. The green ones represent the natural power of the mind. Charisma, tactical intelligence, a strong rhetoric and so on. Does not include psychic powers, magic and other supernatural phenomena. The blue tokens does. Those represent the timeline’s wonderful and mysterious powers. Medieval has magic. Cyborgs and Space has technology. Drive-by has information, etc. Keep that concept in mind. You will need them for two fields:
Token bonus: when this card is played (placed in an empty slot on your side of the table), you earn a certain amount of tokens. Here, you have to distribute 0, 3 or 6 tokens among the three kinds of tokens, in any way you like. 3 is normal. 0 will enable you to have better stats or another kind of bonus (to be discussed while we are creating the card). 6 is the opposite.
Race: Your char’s race, or species. Keep the name clear, but also short. “Dog” is too vague. “Ailuropoda melanoleuca” is too long. “Gray wolf” or “Bengal Tiger” are perfect. Scientific names are not good too. Hybrids will use the most generic terms. Example: instead of “Gray Wolf/Grizzly Bear”, you get “Wolf/Bear”. Fantastical creatures, like dragons and other specific combinations, are as naturally allowed as they are in Feila.
Class: This is not bonded to any RPG, tabletop or electronic, or other fantasy work. You may even come with something by your own. But we ask you to have good sense and not go too far from Feila’s settings. A Red Mage or a Beastmaster (Final Fantasy) are ok. Bernard is an Anti-mage, which is also ok. A Planeswalker, Planeshifter or anything Plane is too much “magic hardcore”, Magic-like. The terms can be discussed while we are creating the card.
Nationality: Your character’s nation or, at least, the place he/she/it was born. Pure criminals or Exiled will get “Outlaw”. Nature-bond (like animals) or characters (like hermits or similar) not much connected to civilized life may get “Nature”.
Stats: HP, AT and DF. If it is physical, magical or a mind game capable of rendering your opponent confused, it doesn’t matter. It’s attack. Defense does not reduce attack! Instead, it deals damage back to the attacker, as a reaction, even if he was defeated before. You have to distribute 100 points among the three stats, following one simple rule: none of the stats can be 0.
Skill: Your character has also a specific effect that comes into effect once you pay its cost in tokens. The Red/body, Green/mind, Blue/special concept applies here as well. You don’t have to worry about it, thought, because it will be decided by the nature of the skill your character performs. Unless of course if you have specific interest in those minor details. Note a special detail: the skill area will be toned by the ability’s kind. It will be red for body, green for mind and blue for special. You can’t change that. Note also a minor side-effect: your character’s “type” is defined by this too. So, if something says “deals damage to Body characters”, then your red-powered character will take damage, but your green-powered one won’t.
Skill Activation: There are four types of skills: Active (you can use it as long as you can pay the cost), Passive (you pay the cost once, and the action’s effect remains as long as the char is on the table), One-time (like an Active, but can be used only once. Can be used again if the char leaves the table and returns later. Usually as stronger than Active skills, but may cost more too) and Entrance (Like a One-time, but is played automatically, you wanting it or not, when the char comes to play. Usually costs nothing or less than normal skills).
Bio: You are free to decide how the Bio field will be used. Maybe you want to describe this char’s background, maybe you want to tell how the character acts. Just keep it short and we will make it work.
Quote: Well, a small quote said by your character. It can be a famous citation, provided that the character knows it, or just a comment in any fashion you please.
Picture: Finally, a picture of the character. The cards are 500x770px large, so any picture at this size or larger will be at best resolution. Smaller cards will probably lose some quality. Try to find full body pictures, as they will work better in this model. Please, make sure to tell from where you picked the picture, so we can see if it's ok to use it. And no, I don't draw.
Now, let’s see this on practice...
Name: Lizard Watch
Token Bonus: Red +2, Green +1 (see? the sum is 3.)
Skill: (Passive) As long as this char is on the table, all damage action cards deal additional 5 damage.
Skill cost: 4 red
Bio: “Enduring the scorching deserts, the watch stays strong. Ever alert, guarding his beloved land. He’s a bulwark. But all the bravery comes with a price: Wearing metal armor in the desert is a sad, sad choice.”
Quote: "Water... please.. I’m cooking inside this stupid armor. Hrm?! Hey! Intruders! Ring the bells!"
Picture: *some picture url here*. I don't know where I picked this one from. It was googled. If you know the author of the picture (which aparently seems so Akira "Dragon Ball/Chrono Trigger" Toryama), please let me know.
...And the result!